Hi,
Although I am new to game programming, I am not new to programming in Linux/windows environment. I think Linux has a very good potential for game development. There doesn't seem to be any tutorials for Linux Game development(well on the net anyway). I am doing this for 2 reasons
1) Improving my programming techniques
2) I can easily release this under gpl
3) I don't have to buy any compilers
Can anyone point me to Linux Game development tutorials.
Comments
:
: Although I am new to game programming, I am not new to programming in Linux/windows environment. I think Linux has a very good potential for game development. There doesn't seem to be any tutorials for Linux Game development(well on the net anyway). I am doing this for 2 reasons
: 1) Improving my programming techniques
: 2) I can easily release this under gpl
: 3) I don't have to buy any compilers
:
: Can anyone point me to Linux Game development tutorials.
You can download the Allegro Game programming library at http://www.talula.demon.co.uk/allegro/ (get the WIP version) and use it to make games using Linux, and/or get the Crystal Space Graphics library at http://sourceforge.net/projects/crystal .
The Crystal Space library is a very advanced library with support for hardware and other features.
-Xotor-
I will get allegro - but I wanted some low level access.- is it possible ?
:
: I will get allegro - but I wanted some low level access.- is it possible ?
I'd check the Allegro source code. It might also depend on your access on the machine.
-Xotor-
only user on linux - me.
Well I am getting allegro as you advised - but I prefer lowlevel access like mode13.
: : :Well, I have sdl, but don't know how to compile - its not linking.
: :
: : I will get allegro - but I wanted some low level access.- is it possible ?
:
: I'd check the Allegro source code. It might also depend on your access on the machine.
:
: -Xotor-
:
: only user on linux - me.
:
: Well I am getting allegro as you advised - but I prefer lowlevel access like mode13.
Mode 13 is dead. Realistically, I'd stick to already made APIs because they support a lot more hardware and some even support hardware acceleration like the Crystal Space API.
Since I do not program in assembly, I'd just take a look at the source code for Allegro since he's set it up to work with practically everything.
-Xotor-