MFC project and Socket

I have an MFC C++ project that communicates to a server through socket. To make things easy let's say, on the dialogue there is a listBox, and I want to connect to the server and constantly update the listBox according to whatever the server sends to me. I wonder where I should put the receive code in? If I just put it in OnInitDialog(), it is going to be called only once. Anyone has an advice what I should do?



  • you might as well, create a new CAsyncSocket class.Override the virtual function--OnConnect and OnReceive.OnConnect call the internal function of dialog class.Update the llistBox in the internal function of dialog box.sorry ,My English is very poor,I wish you can understand my meaning.

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