I'm rather new to DirectX, but I have made a game before in DOS, so I do have some kind of idea of how to create a game.
This leads me to my question: How could one create a simple engine with DirectX that allows the user to scroll across a bitmapped world and render sprites? What I mean by that is, I want to know how to take a bitmapped image (not necessarily a .BMP file, but just an image of a landscape, if you will) and scroll a "camera" over it so you can see all of it while also being able to see other sprites that could represent characters or items. It's a very basic idea, but I believe that if one can do this, it shouldn't be hard to build the game around that.
No, I'm not asking anyone to type up an engine that would do that, as it would probably be too much trouble, but what would one have to do or know to accomplish such a task? I've done it before in DOS, but I'm still new to DirectX and would appreciate any help at all.