What was Starcraft programmed in?

I'm sorry if this question isn't relevant to this messageboard but I am a programmer-wannabe and I am searching for something powerful but simple enough to program in.

I have used DJGPP and Allegro with reasonable success but Windows is the present and most likely the future and the DJGPP/Allegro combo isn't native to it.

I was impressed with Starcraft and it's ability to play well even on my Pentium 166. The graphics were pretty fast despite the high-color.

I am curious as to what Blizzard used to make it and if it is a 'usable' language (similar to Allegro, perhaps).

I have tried my DirectX (went as far as purchasing a book for it and two for Visual C++) but no luck. It is a little too complex for me.



Thank you for your help.



- LKJ




Comments

  • You could allways ask them here:



    http://www.blizzard.com/inblizz/contact.shtml



    Don't blame me if they won't answer you, but if they do, you are allowed to email me and tell me what they said ;)



    If I have to guess I would say they used C/C++ or Java, since that is what they want their programmers to know. (Don't bet your life on any of this information though)



    Thomas



    : I'm sorry if this question isn't relevant to this messageboard but I am a programmer-wannabe and I am searching for something powerful but simple enough to program in.

    : I have used DJGPP and Allegro with reasonable success but Windows is the present and most likely the future and the DJGPP/Allegro combo isn't native to it.

    : I was impressed with Starcraft and it's ability to play well even on my Pentium 166. The graphics were pretty fast despite the high-color.

    : I am curious as to what Blizzard used to make it and if it is a 'usable' language (similar to Allegro, perhaps).

    : I have tried my DirectX (went as far as purchasing a book for it and two for Visual C++) but no luck. It is a little too complex for me.

    :

    : Thank you for your help.

    :

    : - LKJ

    :

    :






  • A while back someone else wanted to write a game, I found this link and it seems perfect for what you want:

    http://www.cdx.sk/

    These are class wrappers for DirectX. It includes Sprite, Scrollable Map, Sound effect and music classes.

    What else do you need for a starcraft lookalike?!



    : I'm sorry if this question isn't relevant to this messageboard but I am a programmer-wannabe and I am searching for something powerful but simple enough to program in.

    : I have used DJGPP and Allegro with reasonable success but Windows is the present and most likely the future and the DJGPP/Allegro combo isn't native to it.

    : I was impressed with Starcraft and it's ability to play well even on my Pentium 166. The graphics were pretty fast despite the high-color.

    : I am curious as to what Blizzard used to make it and if it is a 'usable' language (similar to Allegro, perhaps).

    : I have tried my DirectX (went as far as purchasing a book for it and two for Visual C++) but no luck. It is a little too complex for me.

    :

    : Thank you for your help.

    :

    : - LKJ

    :

    :






  • Well, I'd almost bet my life that they used C++ (perhaps C) and Assembly. I'd definately bet my life that they did not use Java.



    Greets,

    Mark





    : You could allways ask them here:

    :

    : http://www.blizzard.com/inblizz/contact.shtml

    :

    : Don't blame me if they won't answer you, but if they do, you are allowed to email me and tell me what they said ;)

    :

    : If I have to guess I would say they used C/C++ or Java, since that is what they want their programmers to know. (Don't bet your life on any of this information though)

    :

    : Thomas

    :

    : : I'm sorry if this question isn't relevant to this messageboard but I am a programmer-wannabe and I am searching for something powerful but simple enough to program in.

    : : I have used DJGPP and Allegro with reasonable success but Windows is the present and most likely the future and the DJGPP/Allegro combo isn't native to it.

    : : I was impressed with Starcraft and it's ability to play well even on my Pentium 166. The graphics were pretty fast despite the high-color.

    : : I am curious as to what Blizzard used to make it and if it is a 'usable' language (similar to Allegro, perhaps).

    : : I have tried my DirectX (went as far as purchasing a book for it and two for Visual C++) but no luck. It is a little too complex for me.

    : :

    : : Thank you for your help.

    : :

    : : - LKJ

    : :

    : :

    :

    :

    :






  • : If I have to guess I would say they used C/C++ or Java, since that is what they want their programmers to know. (Don't bet your life on any of this information though)

    :

    : Thomas









    Yeah right, Java...the game programming language of the future!



    Starcraft is fast because it runs in an 8-bit paletted mode (256 colors).

    There is less information to put to the screen.

    Assembly or choice of language has hardly anything to do with the speed.




Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories