1) Every time a window is created store all of the
video memory of everything underneath the new
window before I draw it on the screen. I want to
avoid this because it will take up a lot of memory
very fast, especially if it's in a graphics mode,
and not text.
2) Every time a window is moved or closed call a
function to redraw the region of the window that
needs to be redrawn.
Does anyone have proven methods of doing what I want
to do here? Or possibly some examples of source code
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