Varying Definitions of Dependency Injection

I've been programming for nearly 30 years and professionally for about 10, but dependency injection is a fairly new topic for me; probably because I'm mostly self-taught.

While researching best practices and available dependency injection libraries for Unity, I found several references to things that I would not associate with dependency injection. For example, having a factory singleton to get required objects: http://wiki.unity3d.com/index.php/Dependency_injection . Or in another case, having a library that silently injects dependencies based on config file or other startup code.

In my understanding, dependency injection is simply requiring code that instantiates and/or uses and object, etc. to supply the dependencies, rather than having the objects find/create their own. In particular, it was my understanding that dependency injection was in compete opposition to the use of singletons and globals; a thought that is contrary to the definitions referenced above.

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