I'm working on a Win32 API based installer. I used to use C# with Visual Studio, but it was dependent on the .NET Framework. The problem I'm running into now is that when I was using that, I could create a resource file, add files into it, and in the end have a standalone setup.exe file with everything in it.
Now working with the Win32 API under CC++, I don't have that ability, or else it's just not as easy to do. If it's useful my current IDE is Code::Blocks. So here's my question, is there anyway to use a resource file or something else to stuff data into my program that I can unpack from some sort of a byte array later without having to have the respective files, merely the binary?