Compiling Cross Platform

I am working with a few guys on a project intended to help indie game developers build modularly and distribute games cross platform.

We've got a basic prototype finished that allows devs to attach licenses modules, and can build c++ programs cross platform (mac, windows, linux for now with android support coming)

I'm looking for some feedback on our concept and code. It is all c++ and runs through terminal right now, so it looks pretty rough. If you are interested in taking a look at the code you can send me an e-mail ( clayton at worldki dot com). You can find some documentation on our wiki [link=][/link]

We would also love feedback on our website and the overall concept, so even if you aren't a c++ developer your input is welcome.
Thanks for your help!
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!