Rendering image files


How do you render and draw in an OpenGL environment an picture/photo from an image file say jpeg or png?

My project involves rendering a 3d model of a heart but it is just a small part so I am opting for a much easier and faster way rather than programming the model itself because that will take a long time. Do you guys have any suggestions?

I can also use a 3d graphics library like ogre, what do you suggest?

Thanks guys!

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