Hiiiii ppl.. I am a noob to OpenGL as such.. I am on a project that uses FBOs to draw something on them and display them finally on to the screen..
so i have two problems..
1) Drawing a Triangle in the FBO say along with vertex shaders also.
2) Displaying the whole FBO into the screen.
Can anyone please help me with code snippets that will enable me in performing this ?? thanks in advance..