How to stitching images in OpenGL

Hi, guys,

i have a problem with images, i have 1 image, that separate into 3 part images. Does anyone know how to stitching the images to become one whole image?

Does anyone know, maybe there another tools for stitching image ? or, the logic or the sample code for stitching image in OpenGL.

Thanks in advance for your help,

Thanks and Best Regards,


  • glViewport() might be what you are after, if you want to render 3 scenes into the same framebuffer.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


In this Discussion