Why use delegates?

Why use delegates?

I understand HOW to use delegates, but in what situations would you actually use them? The examples I see in the literature are all in situations where the code could just be written without ever using them.

Comments

  • Delegates are extremely useful in multithreading and cross-thread operations. If you try accessing a Button control on a Windows Form created on Thread 1 by Thread 2, you'll get a nice yellow error telling you "This button cannot be accessed from a thread other than which it was created on." In that case, you would use delegates to play with the button.
  • There are seriously too many usefull situations to apply the usage of delegates to go and list them off -

    I would say these are at the top of the usefulness list:

    Creating a custom scope - so lets say you want to apply a method/action to a list of objects and apply locally scoped values into the body of the delegate but really don't need to add a bunch of additional variables to the scope of the entire class...

    [code]
    [STAThread]
    public static void Main()
    {
    // Creating a custom window...
    var win = new Form();
    // opening an xml file...
    var doc = new XmlDocument();
    doc.Load("C:\MyDoc.xml");
    var root = doc.DocumentElement;

    //Cycling through each of the nodes in the root element of the XML file
    foreach (var child in root.ChildNodes.Cast())
    {
    // Creating a reference to the node
    var node = child;
    var name = node.GetAttribute("name");
    // Creating a new button
    var button = new Button()
    {
    Dock = DockStyle.Top,
    Text = name
    };

    // Giving the button's click handler a delegate that has access to
    // the node that is associated with this itteration of the foreach
    // loop. This would be difficult using an externally defined method
    button.Click +=
    delegate
    {
    var message = node.GetAttribute("message");
    MessageBox.Show("The node named " + name + " had the message:
    " + message);
    //Obviously you won't often be creating buttons like this - but you could very
    //easily add actions to the Tags of a tree node or a custom class of your own.
    };

    // adding the button to the form
    win.Controls.Add(button);
    }

    // showing the completed dynamic window
    win.ShowDialog();
    }


    }
    [/code]

    also - when used properly - delegates can make huge reductions in your code. Take for example this generic filter...

    [code]
    public class GenericObjectFilter
    {
    public TItem[] FilterObjects(TItem[] items, Func identifier, string[] include)
    {
    var results = new List();
    foreach (var item in items)
    if (include.Contains(identifier(item)))
    results.Add(item);
    return results.ToArray();
    }
    }

    [/code]

    This one filter can be used to filter literally any object in existence...

    [code]
    public class SomeClassA
    {
    public string ClassAName { get; set; }
    }
    public class SomeClassB
    {
    public string ClassBName { get; set; }
    }
    public class SomeClassC
    {
    public string ClassCName { get; set; }
    }

    static class Program
    {
    [STAThread]
    public static void Main()
    {
    var filterStrings = new[] {"Aardvark", "Video", "Game"};

    var collectionA = new SomeClassA[100];
    var collectionB = new SomeClassB[100];
    var collectionC = new SomeClassC[100];

    var filter = new GenericObjectFilter();

    var filteredA = filter.FilterObjects(
    collectionA,
    item => item.ClassAName,
    filterStrings);

    var filteredB = filter.FilterObjects(
    collectionB,
    item => item.ClassBName,
    filterStrings);

    var filteredC = filter.FilterObjects(
    collectionC,
    item => item.ClassCName,
    filterStrings);

    // You now have filtered collections of 3 totally different object type collections
    // and you only ever wrote one single filter.
    }

    }


    [/code]

    So let's say the filter you wrote was like 200 lines of code long... and you had to access three differing parts of the object you are filtering - without a delegate to tell the filter method how to grab the information it needs, you would actually have to write 3 different copies of the same exact filter - or 100 different copies if you had 100 different item types to filter.

    but this way you can stick this filter in a DLL somewhere along with a bunch of other usefull stuff and just use it whenever you need it.


    anyways - that's just a couple of uses - Once you start using them I garauntee you will find hundreds of uses for them.

    ><//~Psightoplasm`~
  • Please check out my blog post ([link=http://www.programmersheaven.com/user/spickersgill/blog/956-Delegates-Explained-in-Plain-English/]Delegates Explained in Plain English [/link]) for what I hope you will find to be a clear explanation of delegates and what they provide.

    Regards

    Simon
  • [color=Blue]Nice job, Simon!
    Do you have anything more to read on .NET?[/color]
  • That was my first post. I'm currently writing an introduction to Object Oriented Programming techniques. Keep a look out for it.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories