Hello people. I am looking for comprehensive tutorials, books and info on making graphics, games. Since I am a rookie in this field I'd rather go with the IDE that I know (.NET) and Win platform (obviously) so I guess DirectX...
: : Hello people. : I am looking for comprehensive tutorials, books and info on making graphics, games. : Since I am a rookie in this field I'd rather go with the IDE that I know (.NET) and Win platform (obviously) so I guess DirectX... : : You can use GL on Win32, and I'd recomend it over DirectX. DX is slower and much harder to learn. Plus, if you ever pick up a more comprehensive language (C++ for instance) you can port GL to Unix or Mac, where DX cannot be ported.
The underlying concepts of computer graphics are however the same .
: : : : Hello people. : : I am looking for comprehensive tutorials, books and info on making graphics, games. : : Since I am a rookie in this field I'd rather go with the IDE that I know (.NET) and Win platform (obviously) so I guess DirectX... : : : : : You can use GL on Win32, and I'd recomend it over DirectX. DX is slower and much harder to learn. Plus, if you ever pick up a more comprehensive language (C++ for instance) you can port GL to Unix or Mac, where DX cannot be ported. : : -[italic][b][red]S[/red][purple]e[/purple][blue]p[/blue][green]h[/green][red]i[/red][purple]r[/purple][blue]o[/blue][green]t[/green][red]h[/red][/b][/italic] : :
Comments
: Hello people.
: I am looking for comprehensive tutorials, books and info on making graphics, games.
: Since I am a rookie in this field I'd rather go with the IDE that I know (.NET) and Win platform (obviously) so I guess DirectX...
:
:
You can use GL on Win32, and I'd recomend it over DirectX. DX is slower and much harder to learn. Plus, if you ever pick up a more comprehensive language (C++ for instance) you can port GL to Unix or Mac, where DX cannot be ported.
-[italic][b][red]S[/red][purple]e[/purple][blue]p[/blue][green]h[/green][red]i[/red][purple]r[/purple][blue]o[/blue][green]t[/green][red]h[/red][/b][/italic]
From what I understand DirectX is getting a lot of focus this days.
Not to mention games that I play ask usually for DirectX versions...
The underlying concepts of computer graphics are however the same
: :
: : Hello people.
: : I am looking for comprehensive tutorials, books and info on making graphics, games.
: : Since I am a rookie in this field I'd rather go with the IDE that I know (.NET) and Win platform (obviously) so I guess DirectX...
: :
: :
: You can use GL on Win32, and I'd recomend it over DirectX. DX is slower and much harder to learn. Plus, if you ever pick up a more comprehensive language (C++ for instance) you can port GL to Unix or Mac, where DX cannot be ported.
:
: -[italic][b][red]S[/red][purple]e[/purple][blue]p[/blue][green]h[/green][red]i[/red][purple]r[/purple][blue]o[/blue][green]t[/green][red]h[/red][/b][/italic]
:
:
: From what I understand DirectX is getting a lot of focus this days.
: Not to mention games that I play ask usually for DirectX versions...
:
Most games can make use of either - OpenGL or DirectX.