Software Engineer (Maya Tools)

Leading Southern California game development studio is searching for the best and brightest game developers to share their vision of creating a new experience of entertainment through the power of technology, imagination and innovation. As one of the leading game development studios, they are dedicated to creating high profile, triple-A quality titles across multiple platforms. Determined to create inventive, entertaining products which combine competitive technology with superior artistic content, this studio is also committed to equipping its employees with the best options possible, providing excellent salaries, bonuses, full benefits and relocation assistance if necessary.

PROJECTS:
Genre: FPS & High Profile Comic License
Platform: Current and Next Generation Console Hardware

SOFTWARE ENGINEER (MAYA TOOLS)

REQUIREMENTS AND SKILLS
Design and implement exporters and importers.
Experience with Maya SDK , Win32 SDK, MFC
Design, develop and own specialized art creation tools.
Implement the Following:
o Windows-based tools for art pipeline and asset management
o Platform-based tools for art pipeline
o Plug-ins for 3rd party content creation applications
Design tools and plug-ins to maximize efficiency of asset creation
Visual C++ (and/or .NET), object oriented and ANSI C
Awareness of current trends in tools and development

If you are interested in this position, please submit your resume in Word format to:

Candace Walker
Candace@digitalartistmanagement.com
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories