Font Drawing Error

I made a program in OpenGL that can display text over a 2D world. I can see the text, yet a friend of mine on a separate computer can't see it at all! It doesn't make sense to me. What I'm doing is disabling blending and drawing the text, then re-enabling it. Any ideas on why this happens? I used tutorials from nehe.gamedev.net to display text and do blending and whatever else, mostly.
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