I have problems rotating the Object and World matrix!! I know that I have to uese these DirectX Functions:
D3DXMatrixRotationAxis
D3DXMatrixRotationY
D3DXMatrixRotationX
D3DXMatrixRotationZ
D3DXMatrixMultiply
D3DXMatrixTranslate
Device.SetTransform
but doesn't seem that I can handle it well! Till now I have managed to do the Rotation on Y (alone or combined with X).
Could anyone please give me (at least.. ;-) a hint??
I want to rotate a .X file I have loaded, and then rotate the whole world...
thanx in advanced