"Spinning" my... world

I have problems rotating the Object and World matrix!! I know that I have to uese these DirectX Functions:

D3DXMatrixRotationAxis
D3DXMatrixRotationY
D3DXMatrixRotationX
D3DXMatrixRotationZ
D3DXMatrixMultiply
D3DXMatrixTranslate
Device.SetTransform

but doesn't seem that I can handle it well! Till now I have managed to do the Rotation on Y (alone or combined with X).

Could anyone please give me (at least.. ;-) a hint??

I want to rotate a .X file I have loaded, and then rotate the whole world...

thanx in advanced
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories