AI and Game Play Software Engineer

Located in Pacific Northwest, this top notch studio is focusing on console development. With several projects in the pipeline, they started with two major licenses for a major publisher; they are now working on an original unannounced 3rd person action game due to ship in Q1 2005. As avid gamers, they build the kind of games gamers enjoy playing: games which visually engaging and enjoyable with high-level, intense playability. They remain dedicated to pushing ahead the level of quality in electronic gaming.

AI and Game Play Software Engineer

Job Description:
The candidate will be responsible for AI within a product. The candidate will work closely with Game Design and Animation to determine the needs of the AI and Game Play systems and implementation. This engineer will also be responsible for determining the dependencies and feature delivery flow of AI and Game Play features.

Responsibilities:
Design and Develop AI and Game Play systems for the game engine within schedule
Participates in Design and Code reviews
Create systems that achieve the game design goals
Create technology that can be re-used and extend in the future
Work with other team members to identify, define and solve problems
Work with external technology as needed
Other duties as assigned

Requirements:
BS in CS or EE or equivalent professional experience
3+ years of game programming experience with at least 2 shipped products
Strong knowledge of C++
Effective verbal and written communication skills
Must be detail oriented to be able to quickly identify issues and resolve them
Must demonstrate ownership and can follow through on all responsibilities
Self motivated with strong work ethics
Thrives in a team environment

For more information, please contact:

Candace Walker
Candace@digitalartistmanagement.com

Digital Artist Management, Inc.
898 N. Sepulveda Blvd., Suite 175
El Segundo, CA 90245
www.digitalartistmanagement.com

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