Direct3D model transformation

I'm an newbie at c# Direct3D programming. I made an mesh shuttle and loaded it onto screen but it won't yaw pitch and roll itself.

I used the = Matrix.RotationYawPitch... thingy but if the shuttle is rotated its also supposed to turn in the other axis in order to yaw.

I hope its clear. Its always supposed to lower its nose when it pitches. But when its turned 90 deg its rolling because its still turning around the Z-axis.

Thank you very much. :)

Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!