[b][red]This message was edited by BadManiac at 2004-4-30 23:58:1[/red][/b][hr]
I'm implementing the bitmap rotation algorithm found on Programmers Heaven here: http://www.programmersheaven.com/zone10/cat345/15441.htm
I've got as far as breaking out the trig out of the inner loop, but I still have all the mul's and since I'm not too good with trigonometry I can't really figure out how to break them out properly. It would be very helpful if someone could explain a bit closer how it works. If you are interested in helping me out, contact me on ICQ:11009418 or MSN:firstname.lastname@example.org
Thanks a lot, any help would be apreciated.