Im currently writing a 3D-engine and i want it to be Graphics API-
independent so i want to put all the code for graphics-drawning in a DLL. I try to CreateWindow() inside the DLL (i pass pointer to HWND,
WndProc etc.) but i get alot of invalid conversion errors.
I don't have my code with
me (ill post it tommorow) but are there any good tutorials on the
topic? There are alot of information about OpenGL, Windows GDI etc but
i havent seen any on how to do it inside a DLL.
Futhermore i found a great tutorial on flipcode.org
on how to load objects without .def-files so now i can load entire
objects and not just plain C-stuff