: : : : Generally by writing to mapped video memory... but that's not
: : : : very helpful... what video mode do you want to write it in?
: : :
: : : I want to write in mode 640 x 480 or 800 x 600.
: : : Replay if you need more info.
: : What's the bit depth? (how many colors?)
: Well, it doesn't really matter, but 256 colors would be fine.
Actually, it really does matter what the bit-depth is. But it's only a small caveat.
If you have VESA installed then you just use VESA to set the video mode. If you have VESA 2.0 then your jobs a bit easier 'cuz you MIGHT get a linear frame buffer for your video card. Otherwise you have to use bank switching to access the each 64K segment of video memory (it's really a pain but workable).
Oh - I just found a link to a good intro on VESA programming while writing this.
: Actually, it really does matter what the bit-depth is. But it's only a small caveat.
: If you have VESA installed then you just use VESA to set the video mode. If you have VESA 2.0 then your jobs a bit easier 'cuz you MIGHT get a linear frame buffer for your video card. Otherwise you have to use bank switching to access the each 64K segment of video memory (it's really a pain but workable).
: Oh - I just found a link to a good intro on VESA programming while writing this.
Comments
very helpful... what video mode do you want to write it in?
URL:http://acheronx.ml.org/home/
: very helpful... what video mode do you want to write it in?
I want to write in mode 640 x 480 or 800 x 600.
Replay if you need more info.
: : very helpful... what video mode do you want to write it in?
:
: I want to write in mode 640 x 480 or 800 x 600.
: Replay if you need more info.
What's the bit depth? (how many colors?)
: : : very helpful... what video mode do you want to write it in?
: :
: : I want to write in mode 640 x 480 or 800 x 600.
: : Replay if you need more info.
: What's the bit depth? (how many colors?)
Well, it doesn't really matter, but 256 colors would be fine.
: : : : very helpful... what video mode do you want to write it in?
: : :
: : : I want to write in mode 640 x 480 or 800 x 600.
: : : Replay if you need more info.
: : What's the bit depth? (how many colors?)
: Well, it doesn't really matter, but 256 colors would be fine.
Hey Let me in on this pixel-story. Me to I'm curious about graphics
in assembly or machine-code
: : : : very helpful... what video mode do you want to write it in?
: : :
: : : I want to write in mode 640 x 480 or 800 x 600.
: : : Replay if you need more info.
: : What's the bit depth? (how many colors?)
: Well, it doesn't really matter, but 256 colors would be fine.
Actually, it really does matter what the bit-depth is. But it's only a small caveat.
If you have VESA installed then you just use VESA to set the video mode. If you have VESA 2.0 then your jobs a bit easier 'cuz you MIGHT get a linear frame buffer for your video card. Otherwise you have to use bank switching to access the each 64K segment of video memory (it's really a pain but workable).
Oh - I just found a link to a good intro on VESA programming while writing this.
URL:http://www.sdf.se/~der/programming/vesatutor.html
I have source code for plotting pixels in 640x480x256
(VESA) mode. mail me or reply if yer interested..
laterz
: : : I want to write in mode 640 x 480 or 800 x 600.
: : : Replay if you need more info.
: : What's the bit depth? (how many colors?)
: Well, it doesn't really matter, but 256 colors would be fine.
: Actually, it really does matter what the bit-depth is. But it's only a small caveat.
: If you have VESA installed then you just use VESA to set the video mode. If you have VESA 2.0 then your jobs a bit easier 'cuz you MIGHT get a linear frame buffer for your video card. Otherwise you have to use bank switching to access the each 64K segment of video memory (it's really a pain but workable).
: Oh - I just found a link to a good intro on VESA programming while writing this.
Here's teh VESA standard
URL:http://www.cs.monash.edu.au/~powell/pc_docs/pcgpe/vesasp12.txt
: How do i put on a pixel, and tells it what color i want it to have.
:
: Ren
Well, is we use VESA standard, i think it should be:
Procedure SetBank(Bank : Word); Assembler;
Asm
Mov Ax, $4F05
Xor Bx, Bx
Mov Dx, [Bank]
Int 10h
End;
Procedure PutPixel(X, Y : Word; Color : Byte);
Var L : Longint;
Bk : Word;
Begin
L:=(Y * Width)+X; {Like: 640*Y+X}
Bk:=L shr 16; {BK=L / 65536}
SetBank(Bk);
L:=L - (Bk shl 16);
Mem[SegA000:L]:=Color;
End;
This should be fast enough..
Faster it would be if Setbank - procedure
would be "in hardware", like setting it trough
VGA registers. Cirrus, Ati, S3, Tseng lab,
Matrox are often used, and there migth found
source to do this. otherwise, putpixel is
fastest possible.
URL:mailto:masterillusion@hotmail.com&subject=putpixel