3D Texturing problem

[b][red]This message was edited by Edge_Krusha at 2004-2-26 6:44:36[/red][/b][hr]
I'm just getting to grips with 3D programming and understand the basics enough to be able to create a 3D mesh, but, when it comes to calculating normals, interpolation, backface culling, anything to do with texturing or hiding out of view polys, anybody with pseudo-code to texture a basic cube (solid filled polys, but all 6 a different colour) or a decent explanation, please help!!
Understanding the basics of building a 3D object in Cartesian space was a breeze, but i want more than just, crappy, transparent, vector graphics.

Thanx in advance!!

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