Rotation Routine

Now I'm making a 2-D game and I was wondering which rotation routine has the highest accuracy. The rotation will rarely be done so the speed is not a problem. Anyone who posts a link to something like a source or a tutotial on precise rotating will be given my eternal gratitude :) (preferrably Pascal,C or pseudo)

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  • Have a look at SDL_gfx library. (I use SDL and use SLD_gfx to rotate and or zoom 2d bitmaps. Its open source C program, You can see it and adopt it for other language, It has an optional parameter for smoothness which you can use to make higher quality or quicker rendering)

    Search SDL_gfx in your favorit search engine.


    : Now I'm making a 2-D game and I was wondering which rotation routine has the highest accuracy. The rotation will rarely be done so the speed is not a problem. Anyone who posts a link to something like a source or a tutotial on precise rotating will be given my eternal gratitude :) (preferrably Pascal,C or pseudo)
    :

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