I'm working on a graphics library(in OpenGL) and I have some problems with texture generation of objects. Sometimes on polygons two textures appear instead of one(they are the same but it is really bugging me), and on spheres the texture lookes distorted as I aproach the ecuator.
Can someone help me with this problem(e.g tell me what to do, or another technique for automatic texture generation).

P.S : I worked in C++.
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