I'm creating a small game as part of a university project. Basically, i'm looking for a way to take a sound file, be it WAV, MIDI or whatever, and break it up in order to have certain in-game events triggered by changes in the music.
Firstly, what would be the best file format to use in order to achieve this? Secondly, are there any tools available on the net to allow me to do this? (i'd be coding in c/c++ on a pc with windows XP). Any other advice anyone could give me would be much apprecitaed. Cheers