I was trying out the Dx9 point sprite sample, and realised that, though the Render function sets up the vertice color value to the value of the particle, it actually has no effect. The point srpites color is 100% based on its texture, and isnt affected by the custom vertex type, which looks something like:
Does anyone know why? What can be done to this sample to make the color value have an effect? The ground plane is affected by its D3DCOLOR value, so why isnt the point sprite?