Hi, I only have a few weeks experimenting with DirectX, I downloaded the Genesis3d engine wich was coded with the help of Direct3D 6. Now, I don't want to return to DX6, 'cause DX7 is way more efficent, but there's DX8 wich was used to code some good games that use a lot of 3d details.
There are a lot of people that don't like Direct Graphics from DX8. So the point is, to build a 3d engine, which will be the best option for a guy who learns fast and who's always looking to make better stuff, is it:
a)D3DIM & DDraw from DX7
b)D3DRM & DDraw from DX7
c)Direct Graphics from DX8
By the way I want to do an engine in Visual C++ 6 and forget about my old Visual Basic days.