[b][red]This message was edited by the bgibby at 2002-6-20 21:51:41[/red][/b][hr]
Forgive my lack of knowledge about this but when I draw say four lines and make a square (yes, yes I know there is another way, but just say it was a polygon with 700 sides or something).
My question, how the hell do I fill it with a colour without having to get every single vertex within the area and setting it's colour to white for example?
I've heard of Map and EvalMesh and stuff but I don't know what they do.
ANY help would be greatly appreciated!
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I just tried nesting the vertecies within a glBegin(GL_POLYGON); and it worked. It filled all the points properly.
But I'm still wondering, is this the best / correct / most efficient way to do it as it's starting to chug a bit that's all!
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