Howdy y'all,
I currently make games on the PC using a platform called Blender (which has just gone bust incedently *sniff* *sniff*) and various tools including the sublimely magnificent 3DS Max. But despite the fact that you might have the best game in the world on a PC, it still is a pain in the a** to play because ultimately, your still stuck on front of a PC, having to spend hours d*cking about to get it to work. So I've spent months searching the net trying to find ways of programming the PS2, and actually getting it to run on a ps2 properly.
Usually this involved late nights, lots of coffee, a tempremental google and a sh*tty modem connection, only to find a page that say's either " Give us 25k for the privilage" or " You have to be registered with sony to even get a demo of our products, blah blah blah".... you get the picture.....
But, having spend the day scouring ummm, how shall we say...'less than legal' sites... i think i may have found a way. But i need help with it.
First of all is there a language that an be directly compiled to a form that the ps2 will understand, or do I need some kind of super-sony-rink-de-dink-de-doo-compiler to get it to work?
Secondly, if this language can be directly compiled, does it support 3d programming? And could it support direct importing of 3d meshes (in any format), sound samples (the yabasic 'BEEP' is pathetic isn't it!! *nods of aggreement from the crowd*), tiled textures (including alpha channels and procedural maps) and video files.
Ok, so assumming the answer to these questions are 'yes', does anyone know if it would be able to develop the game on my PC, compile it so it runs on a PS2 Emulator on a PC (for testing ect) and then usea program than is normally used to download wasrez PS2 Games and burn them to CD to actually burn the developed game to a cd, then run it on a PS2 with the help of a boot disc?
If you can't do this, can anyone point me in the general direction of where to look next? 'cause i am gonna eventually crack this

.
Oh, and can anyone tell me, just while i have you all here, what the specs are for the ps2's graphics processor? IE: how many polygons can it throw around per sec, whats the max framerate it will support ( i think in yabasic i had it running at 1000 fps! Oh, how it cried it's little eyes out LOL) and how many realtime lights does it support ect. y'know general performance stats.
Thanks a lot,
~V~
Comments
: I currently make games on the PC using a platform called Blender (which has just gone bust incedently *sniff* *sniff*) and various tools including the sublimely magnificent 3DS Max. But despite the fact that you might have the best game in the world on a PC, it still is a pain in the a** to play because ultimately, your still stuck on front of a PC, having to spend hours d*cking about to get it to work. So I've spent months searching the net trying to find ways of programming the PS2, and actually getting it to run on a ps2 properly.
: Usually this involved late nights, lots of coffee, a tempremental google and a sh*tty modem connection, only to find a page that say's either " Give us 25k for the privilage" or " You have to be registered with sony to even get a demo of our products, blah blah blah".... you get the picture.....
: But, having spend the day scouring ummm, how shall we say...'less than legal' sites... i think i may have found a way. But i need help with it.
: First of all is there a language that an be directly compiled to a form that the ps2 will understand, or do I need some kind of super-sony-rink-de-dink-de-doo-compiler to get it to work?
: Secondly, if this language can be directly compiled, does it support 3d programming? And could it support direct importing of 3d meshes (in any format), sound samples (the yabasic 'BEEP' is pathetic isn't it!! *nods of aggreement from the crowd*), tiled textures (including alpha channels and procedural maps) and video files.
: Ok, so assumming the answer to these questions are 'yes', does anyone know if it would be able to develop the game on my PC, compile it so it runs on a PS2 Emulator on a PC (for testing ect) and then usea program than is normally used to download wasrez PS2 Games and burn them to CD to actually burn the developed game to a cd, then run it on a PS2 with the help of a boot disc?
: If you can't do this, can anyone point me in the general direction of where to look next? 'cause i am gonna eventually crack this
: Oh, and can anyone tell me, just while i have you all here, what the specs are for the ps2's graphics processor? IE: how many polygons can it throw around per sec, whats the max framerate it will support ( i think in yabasic i had it running at 1000 fps! Oh, how it cried it's little eyes out LOL) and how many realtime lights does it support ect. y'know general performance stats.
: Thanks a lot,
: ~V~
:
Here is what I found on playstation.com
PlayStation2 Computer Entertainment System
Features and Specifications
CPU
128-bit Playstation 2 CPU
System Clock Frequency
294.912 MHz
Cache Memory
Instruction: 16KB, Data: 8KB + 16KB (ScrP)
Main Memory
Direct Rambus (Direct RDRAM)
Memory Size
32MB
Memory Bus Bandwidth
3.2GB per Second
Co-processor
FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1
Vector Units
VU0 and VU1
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance
6.2 GFLOPS
3D CG Geometric Transformation
66 Million Polygons per second
Compressed Image Decoder
MPEG2
Graphics
Graphics Synthesizer™
Clock Frequency
147.456MHz
Embedded DRAM
4MB
DRAM Bus bandwidth
48GB per Second
DRAM Bus width
2560 Bits
Pixel Configuration
RGB:Alpha:Z Buffer (24:8:32)
Polygon Drawing Rate
75 Million Polygons per Second
Screen Resolution
Variable from 256 x 224 to 1280 x 1024
Sound
"SPU2+CPU"
Number of Voices
ADPCM: 48ch on SPU2 plus definable, software programmable voices
Sound Memory
2MB
Output Frequency
Variable up to 48 KHz (DAT quality)
IOP
I/O Processor
CPU Core
PlayStation (current) CPU
Clock Frequency
33.8688MHz or 36.864MHz (Selectable)
IOP Memory
2MB
Sub Bus
32-bit
Interface Types
IEEE1394 i.Link , Universal Serial Bus (USB) x 2
Controller Port x 2, Memory Card x 2
Disc Device
CD-ROM and DVD-ROM
Device Speed
CD-ROM 24 times speed
DVD-ROM 4 times speed
New Features
(North American model)
Drive bay (for 3.5" hard disc drive)
Expansion unit (for network interface)
DVD-Video playback built into the hardware, no Memory Card required
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