In the English version of Pokmon SIlver for Gameboy, does anyone know where and how the Super Game Boy border data is stored? I've found the tiles, but I need to know where in the ROM it has the hex string that determines what to display (IE "Silver Version").
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Well, it won't help much, but I know that the data you want is stored like a 32x32 array of words (one byte for tilenumber, one byte for atribute).