Ok, now this is weird.
If I make a call to "glEnable(GL_TEXTURES_2D)" in my program, it doesn't completly exit when I close it. It exits the program (passed all breakpoints I set at the end), but then gets stuck in a WaitForMultipleObject loop (seen in the debugger). Anybody else ever hear of something like that ? And if I don't call "glEnable(GL_TEXTURES_2D)", the program quits just fine.