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I want to write a Text Quest, like Intruder (
I have no clue how to do it, and I really want to.
I got Experiance, so you can explain, show examples, and stuff.
Thanks a lot
I think the first thing to do is write your storyline. Then decide to how present it, what to present, etc. The engine would have to be based around that, or at least the code should be generalized to be able to handle different quests by using different data file sets.
Anyhow, it's basically a matter of reading input, updating the player's status accordingly and displaying the result.
: Hey all!
: I want to write a Text Quest, like Intruder (
: I have no clue how to do it, and I really want to.
: I got Experiance, so you can explain, show examples, and stuff.
: Thanks a lot
Try searching the 'Net, looking for "Natural Language Parser". Most of the hard work in Adventure games (besides creating the content) is in writing the parser.
I poked around for 20 minutes and found this site:
Now--granted--it's for Prolog people--and you probably want to write in C++ or Java or (like Intruder) VB. Don't let that stop you. This site appears to be built to help people understand how to write the original Adventure, so it's well worth a look.
By the way--be forewarned: natural language parsing is a *deep* subject. A lot of the sites will be very dry and academic. Don't let that stop you. If you keep searching, you'll find some that provide good info without getting too caught up in intellectualism.
As the previous two posts pointed out, you have not given enough information for us to help you. What language are you using, and what is your story line? Do you have a script written for your game already? Basically you will have to lay everything you know about the game on the table, and start organizing it until it becomes a manageable stack of ideas. Then you take each section and turn it into code. If you take your story line and break it into thousands of tiny pieces, each holding one small concept, then you can start sorting all the ideas in a tree, and to turn a tree of ideas into code doesn't take (relatively) long.
If you need more help, just ask.
Later in life you will be more disappointed by the things you haven't done than by those you have. So cast off the bowlines and sail away into the seas of opportunity.
I just stumbled across this and thought you might like to check it out:
It's a tutorial on writing text adventures, *with* sample code. It's in Java, but could easily be ported to any other language.
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