Welcome to the new platform of Programmers Heaven! We apologize for the inconvenience caused, if you visited us from a broken link of the previous version. The main reason to move to a new platform is to provide more effective and collaborative experience to you all. Please feel free to experience the new platform and use it's exciting features. Contact us for any issue that you need to get clarified. We are more than happy to help you.
I'm stuck on getting 3D collision working for my GTA type game. I've read every tutorial on collision I could find but I still don't get it. I have two .X file meshes which are loaded. One a car, one a city with building etc. I need to detect when my car hits a building and stop it. Most of the tutorials I've read deal with quake style games. Any help would be very helpful as I've spend one week reading and I understand the basics of vectors and planes.
P.S. I'm using DirectX8 and Visual C++ 6.