OK, I can create a STATIC window easily, but I need to create one that may only be, say, 400x300 pixels in size, but I need it's actual client area to be much, MUCH larger. I am creating the new level editor for my game now that I am using solid objects for it, and it is divided into four windows (3d, top, front, side). Naturally, 400x300 isn't even big enough for a decent room. How can I make the client area of the three (not 3d) windows larger than the window? Also, if an object starts within view and then goes outside the window, is there a way to clip it without special coding? Thanks in advance guys! When I get back tomorrow I'm putting up an AoY SE website and emailing those of you who helped me the address of a RAR of what I am currently working on if you wish to check it out.