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3D screen refresh injection
im doing some kind of research about how to insert/inject a piece of my own code into a running 3D application...
The ideia is to execute a piece of code, right after a 3D screen refresh completes...
I have this game running, i start my inject application that will load into memory, find my game address,
and then find the update routine/call, and then inject a piece of code.
I dont know how to locate that call, and how to inject the code ( if that can be done... )
Once i tried using the base Windows draw/write on screen... it works.. but the draw keeps flashing because its not synchronized with the 3d application....
All of this using c++ API..
Sounds strange, any idea would be great!
(sorry my english!)