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1: Draw background to Virtual screen 2
2: flip Virtual screen 2 into virtual screen 1
3: Draw sprite to Virtual Screen 1
4: Flip Virtial screen 1 to VGA
5: Repeat from 2
It is slow with only one sprite, and when i have about 3 sprites, it is totally useless. I have tried some other, but they are also getting slow, when i have more than 2 objects. Maybe it's just my routines that is slow, but what is the fastest way to make animation with lots of objects.
Without destroying the background ofcourse.