OK, I now have bitmap loading working, but the image appears all stretched and distorted on my polygons. I am using triangles since they are drawn the fastest, but somehow the bitmap (32x32) is drawn onto the triangle as though the image was a triangle as well! I am using "Carved Stone.bmp" from the windows directory for now. I saved it as a 24bit bitmap in my AoY_SE/Textures directory. How should I properly map the texture onto a triangle? Thanks for the help!