Particle Engine Development - Programmers Heaven

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Welcome to the new platform of Programmer's Heaven! We apologize for the inconvenience caused, if you visited us from a broken link of the previous version. The main reason to move to a new platform is to provide more effective and collaborative experience to you all. Please feel free to experience the new platform and use its exciting features. Contact us for any issue that you need to get clarified. We are more than happy to help you.

Particle Engine Development

I posted this to the C/C++ Board:


"I was wondering if anyone knew of any good examples of

particle system engines. I'm looking to create one for

a game idea, and well would like to see how hard to

create it would be, before I begin coding the game

engine. If it's too hard I'll re-think my design and

my engine layout so I don't get in to deep and have a

half developed engine.


Anyone have any suggestions?? Even if they are not web

related sources??? "


And I got one reply about looking at physics books.

So I posted this but no one has responded:


"What particulary would you be looking for??

I've tried looking at physics books, and math

books, but I wasn't sure exactly what I'm looking

for.


Basically I'm not shooting for any particular

effect but I would like to build a decent particle

engine, even if basic at first, but something that

I could build into my game toolkit, so that when

I needed one I had one I could just throw in and

customize. I do 3D art and animation for a hobby

and part-time living and use a very basic particle

system in my 3D package, but I can write plug-ins

for the app, and I would possibly like to do this,

if I could write an engine that I could customize.

But I just am not sure of where to look. The

plug-in would be sometime down the road."


What I was wondering if anyone that is here, has ever

tried to develop a Particle Engine, or knows where to

look, could email me or reply to this message. Even

if it's just a reply to look here.._______. I've

looked at the Stochastic Method, but I'm not sure if

that what I should use or if I should continue looking.

I tried looking for the the paper that I had seen, but

I can't find it on the site anymore, but I'm trying to

relocate it. Basically if anyone knows how to apply

the theories to code that would help. I'm working in

the VC++ 5.0 and 6.0 environments.


Comments

  • : I posted this to the C/C++ Board:


    : "I was wondering if anyone knew of any good examples of

    : particle system engines. I'm looking to create one for

    : a game idea, and well would like to see how hard to

    : create it would be, before I begin coding the game

    : engine. If it's too hard I'll re-think my design and

    : my engine layout so I don't get in to deep and have a

    : half developed engine.


    : Anyone have any suggestions?? Even if they are not web

    : related sources??? "


    : And I got one reply about looking at physics books.

    : So I posted this but no one has responded:


    : "What particulary would you be looking for??

    : I've tried looking at physics books, and math

    : books, but I wasn't sure exactly what I'm looking

    : for.


    : Basically I'm not shooting for any particular

    : effect but I would like to build a decent particle

    : engine, even if basic at first, but something that

    : I could build into my game toolkit, so that when

    : I needed one I had one I could just throw in and

    : customize. I do 3D art and animation for a hobby

    : and part-time living and use a very basic particle

    : system in my 3D package, but I can write plug-ins

    : for the app, and I would possibly like to do this,

    : if I could write an engine that I could customize.

    : But I just am not sure of where to look. The

    : plug-in would be sometime down the road."


    : What I was wondering if anyone that is here, has ever

    : tried to develop a Particle Engine, or knows where to

    : look, could email me or reply to this message. Even

    : if it's just a reply to look here.._______. I've

    : looked at the Stochastic Method, but I'm not sure if

    : that what I should use or if I should continue looking.

    : I tried looking for the the paper that I had seen, but

    : I can't find it on the site anymore, but I'm trying to

    : relocate it. Basically if anyone knows how to apply

    : the theories to code that would help. I'm working in

    : the VC++ 5.0 and 6.0 environments.

    hi

    You could take a look at how the genesis3d engine implements, its in c though http://www.genesis3d.com. Or take a look at the ROC framework for genesis3d http://members.xoom.com/markohara/ I think they used there own its in c++. If your interested in contributing to something already underway check out that last sight they can always use competent programmers. Jason






  • : What I was wondering if anyone that is here, has ever

    : tried to develop a Particle Engine, or knows where to

    : look, could email me or reply to this message. Even

    : if it's just a reply to look here.._______. I've

    : looked at the Stochastic Method, but I'm not sure if

    : that what I should use or if I should continue looking.

    : I tried looking for the the paper that I had seen, but

    : I can't find it on the site anymore, but I'm trying to

    : relocate it. Basically if anyone knows how to apply

    : the theories to code that would help. I'm working in

    : the VC++ 5.0 and 6.0 environments.


    I've tried to make one to simulate a nuclear explosion but I've found that it was too hard (or rather slow), seeing that every particle needs to be updated which slows it down (especially for large amounts of particles).


    I'm not sure about what you'd gain from using particles over, say a polygonal system. Maybe a simulated commet.


    -Xotor-


Sign In or Register to comment.