OK, [b]HOW[/b] on earth do I load a bitmap for use in OpenGL? I have found a TON of tutorials but they either use non-standard OpenGL stuff (glut for example) which I do NOT want to use, or they use obsolete functions which no longer exist (ie: stuff from glaux.h). Can somebody [b][red]PLEASE[/red][/b] show me how to load a bitmap and use glGenTextures() and glBindTexture() to load a small 32x32 bitmap and display it on a polygon? And once again, I won't use glut or anything else a user would have to download to play my game and if it came from glaux.h, there's a 99% chance I don't have it because I just updated to the latest stuff. Thanks for the help.