OK, I've got a 3D engine coded and getting decent framerates on the P2/233 and I am trying to add texturing (the color-mixed objects are pretty though), but when I compile I get an error similar to "Unresolved external auxDIBImageLoadA referenced from module video.cpp". I have GLAUX.LIB in my BC5/LIB directory and being a gamer I naturally have the latest OpenGL and Glide drivers in the system directory. Now if I go in with my project and add GLAUX.LIB to it, it tells me GLAUX.LIB has a bad OFM or something. Now, if I cannot link directly to the lib, how am I supposed to get it working properly? I kind of need that function to load bitmaps as textures for the engine. Once that's done all I have to do is code in something to keep the world data relative to the player's view-point and I can finally make a decent release of the game! Thanks in advance for any help.
Oh and special thanks to iDaze for pointing me to NeonHelium's site. I heard that OpenGL was harder to code than D3D and that it had no built-in graphics-processing, but I have found it to be quite the oppsite. Not only does it look better than D3D (same for Glide), but it is MUCH easier to understand and learn. Thanks iDaze!