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Flicker free animation for Game
I am trying to make a dartboard game with a moving dartboard. I have animated the dartboard but it flickers like hell. I have been facing this problem from the day i started to animate objects. Can someone please suggest a solution for minimising the flickering without going overboard in Assembly and VGA programming(cos I am still learning Assembly).
Check out the following code in Turbo C++ to animate the dartboard(which flickers)#include#include#include#include
int gdriver = DETECT, gmode, errorcode;
initgraph(&gdriver, &gmode, "c:\tc\bgi");
errorcode = graphresult();
if (errorcode != grOk) exit(1);
void DrawBoard(int x,int y)
void EraseBoard(int x,int y)