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Detecting processor speed in QBasic?
Hello, world. This is Dr. COM WIZ incase you couldn't guess (Okay, I stole that from Pink, the singer. I won't use it anymore, alright?). I am currently working on a Qbaic game that is all about speed. It works very well on the computer that Mom and Dad bought recently. After all, this is the computer I made the game in. However, for some reason, I wanted to use my older computer. I guess it's because I wanted to bring back the old Windows for Work Groups 3.1's memories. I tested my games in the [100% pure] DOS 6.22, but it wasn't the same as it was with 333 MHz Windows 98 with the fake DOS that I use. My game ran much, much more slowly and some what out of order. I honeslty don't think don't think it's because of the different versions of DOS. I think it's because my old computer is slower (DUH!):-o! When my game comes out, it won't make it big unless it works well for all PCs woth DOS.
Main Problem: If anyone knows how to detect the CPUs speed before gameplay, please teach me or atleast tell me.
This has been,
Dr. COM WIZ
PS What's the differnce between Windows 3.1, Windows 3.0, and Windows for Work Groups 3.1? Thank you and goodnight!
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