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Has anyone made tile-based games in here, if anyone has
please read this.
Currently I'm working on sort of game and it's gonna
be tile-based. I just wondered that are the tiles
somehow rotated in games like jagged alliance 2 etc?
I'm using now just normal squares, so if anyone knows
what's the idea behind making them like this:
What about hexes? IMO you lose a lot of processing time
Those e's stand for empty space. So you need bigger
sprite than the actual tile really is. What's the point in
I just wondered this because when my engine draws the game
scenery it has to process 2 to 3 layers of sprites and they're
in 16bit mode... Even if I make the engine to draw only
the visible tiles there's gonna be a lot of drawing.
How much fps you'd think fallout-games have on celeron 333?
Sorry 'bout the language. I haven't had much opportunities
to use it so it's a bit rusty...