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Apply Physically Based Rendering Material to 3D Entities & Importing GLTF 2.0 Files using .NET

Sheraz KhanSheraz Khan Member Posts: 38
in C#

Aspose team is pleased to announce the release of Aspose.3D for .NET 17.05.0. This new of the API adds support of importing GLTF 2.0 (ASCII and Binary) files in the Aspose.3D API as well as allows developers to apply Physically Based Rendering (PBR) material to 3D entities. Developers may then save the final 3D scene to any supported file format. All other internal improvements are also incorporated. Developers can install Aspose.3D Nuget package in their .NET applications because we publish each version as a NuGet package on the NuGet gallery. Aspose team recommends clients to upgrade old version of the Aspose.3D API with this latest one. GLTF 2.0 (GL Transmission Format) improves the way of storing, transferring and rendering 3D models. With the help of Aspose.3D for .NET API, developers can import existing GLTF 2.0 (ASCII and Binary) models, and then save in any other supported 3D format. Aspose.3D for .NET offers the capabilities to create an instance of any supported 3D entities, set position in a 3D scene, and then save in the supported file format. Developers would now be able to apply Physically Based Rendering material to that entity instance before saving. This help topic helps to know the way of applying Physically Based Rendering material to an instance of 3D entity. This release includes plenty of new features as listed below

• New PBR material to support physically based rendering
• Allow Aspose.3D API to import GLTF 2.0 ASCII files
• Allow Aspose.3D API to import GLTF 2.0 Binary files

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