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How to make a fast video player? (draw large images to screen)
Hi, I'm a newbie in DirectX,
I need to make a video player. I have sequences of image data (bitmaps) which are very large (1920x1080), and need to display them onto the screen at least 60FPS.
What is the most efficient way to do this so I won't get loading/displaying delays?
PS: (I'm assuming using DirectX will be a good idea?)
Thanks in advance,