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Rendering Biped Bones with DirectX 9
I am new to DirectX and have an animated model up on screen thats in .X format, what i want todo is render the bones, there is 35 of them
Here is a list
heres how the update function gets the bone matrix
// set FinalMatrices to that frame's offset matrix
FinalMatrices[i] = *pMeshContainer->pSkinInfo->GetBoneOffsetMatrix(i);
// multiply that by the animated frame matrix
FinalMatrices[i] *= *pMeshContainer->ppFrameMatrices[i];
now do i need to convert the FinalMatrix array to D3DXVECTORS?
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