Welcome to the new platform of Programmers Heaven! We apologize for the inconvenience caused, if you visited us from a broken link of the previous version. The main reason to move to a new platform is to provide more effective and collaborative experience to you all. Please feel free to experience the new platform and use it's exciting features. Contact us for any issue that you need to get clarified. We are more than happy to help you.
Rendering Biped Bones with DirectX 9
I am new to DirectX and have an animated model up on screen thats in .X format, what i want todo is render the bones, there is 35 of them
Here is a list
heres how the update function gets the bone matrix
// set FinalMatrices to that frame's offset matrix
FinalMatrices[i] = *pMeshContainer->pSkinInfo->GetBoneOffsetMatrix(i);
// multiply that by the animated frame matrix
FinalMatrices[i] *= *pMeshContainer->ppFrameMatrices[i];
now do i need to convert the FinalMatrix array to D3DXVECTORS?
They hacked my password. Slap me!