Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Welcome to the new platform of Programmer's Heaven! We apologize for the inconvenience caused, if you visited us from a broken link of the previous version. The main reason to move to a new platform is to provide more effective and collaborative experience to you all. Please feel free to experience the new platform and use its exciting features. Contact us for any issue that you need to get clarified. We are more than happy to help you.

DirectX,Windos8,Visual Studio 2012 rant

mrheisenbergmrheisenberg Posts: 1Member
Ok so here is my problem - I used to develop my DirectX11 engine in visual studio 2010(I'm on win7 by the way).So when I finally upgraded to 2012 I found out 4 things:

1.All the "new" features don't work on Windows7.For shader debugging you need Windows8(which isn't out yet).

2.XAudio2 is now ruined,as it requires me to have XAudio2_8.dll(which is from Win8 and it's nowhere to be found on Win7 or in the June 2010 DirectX SDK OR in the new Windows8 SDK).This also leads me to believe that things you develop on windows 8 once it's out won't run on Windows 7 because of such dll requirements.

3.For some reason FXC.exe automatically compiles my shader,as if I leave a .hlsl file empty it gives me a BUILD error..oh god,how can it give me an error during build time..this is insane,my shaders are loaded and compiled at run time,why this FXC.exe(which by the way I've never called for neither set in the project options)would for some reason try to compile the shaders while i'm building the project is beyond me.

4.The same problems persist when I switch back to Visual Studio 2010,I uninstalled them and Installed 2010 again and the problems still persist,VS 2012 just ruined it all for me,it's like some malware...
Sign In or Register to comment.