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D3D11 Error - Out of Memory
I've got a serious Problem with DX11 playing Battlefield 3.
As there seems to be no one who can actually provide a solution i am trustfully addressing my problem to some specialist as i think you are.
My System Configuration:
Software (related to Graphics):
Windows 7 Ultimate 64Bit
DX11 Latest Version
NVIDIA 290.36 Beta Driver
Lucid Virtu Software
Core i5 2500k
Gainward GTX570 Phantom 1280mb
8GB Corsair Vengeance 1866 Mhz
The error occuring after about 15 Minutes of Gameplay is the following:
[b]DirectX function "device->CreateTexture2D( &texDesc,desc.subResourceCount !=0? reinterpret_cast(desc.subResourceData):0,&textur e->m_texture2d)" failed with E_OUTOFMEMORY: Ran out of memory. ........................... Make sure you have a supported graphics card with at least 512MB"[/b]
I on the edge of despair as i tried all the common things to fix this:
- Driver Update from 285.62 to 290.36 (Clean Installation)
- DX Update
- bcdedit /set increaseuserva 2500
Any kind of helping comments are appreciated.
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