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problems with glVertexAttribPointer
I'm trying to render a robot which has 7 joints. Each joint is an object called "Joint". I load the vertices correctly but I don't know why I can just see the first joint. I new in openGL so I don't understand very well if my calls are correct or not and the reason why...
Here you can check my code:
vertexArray is the array where I put my vertexs points previously.
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);[/code]
the render function:
Can you see a problem? Thanks